Simulated Battle Trial guide for Zenless Zero Zone (ZZZ). See new Endless Tower challenge, all 25 Floor Boss, demonize effects, get Undefeated Legend Badge, rewards, tips and more.
Virtual Revenge Version 1.3
Table of Contents
- Simulated Battle Trial Overview
- Simulated Battle Trial Rewards
Simulated Battle Trial Overview
Unlock Conditions | - Reach Inter-Knot Lv. 36 - Complete Main Story Chapter 3 'The Midnight Pursuit' |
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Located At HIA Headquarters
Simulated Battle Trial Challenge Location | |
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The Simulated Battle Trial (Endless Tower) challenge can be accessed in the HIA Headquarters (HIA Club). The first time you enter, you will talk to Kylie near the automatic door on the left. From the second time and onward, you can take the challenge yourself by manually after talking to Kylie.
Tips! | You can also access the Simulated Battle Trial in the Endless Tower banner in the Events Menu or from the Compendium under the Combat section |
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You Can Select Up to 10 Characters You Want to Use
In the Simulated Battle Trial, you can select up to 10 characters for your formation, but only 3 characters will actually be on field in the battle. On each phase consisting of 5 floors, you have 10 characters to choose from, and the characters you will use in the battle can be selected on each floor.
Note! | Characters not selected for the roster cannot be added to the team until you reach a floor checkpoint |
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Up to 3 Bangboo Can Be Added to the Party
You can have up to three Bangboo in your team, although you can select one to use in battle each time. Choose up to 3 Bangboos that best fit your 10-member team.
Team Condition Carried Over to the Next Battle
The character's HP and Energy will carry over until you reach the end of the phase. Downed characters cannot be used again until you reach the checkpoint, so it’s important to form your team based not only on their Weakness Attributes but also on whether their HP can be sustained through the remaining floors.
Clear a Full Phase to Recover HP
You’ll need to be mindful of how much attacks you’re taking in battle, as any damage sustained will persist until the phase is completed. Your team won't be able to automatically heal during the battle itself, but only after clearing the phases on every 5th floor onwards.
Tips! | Use your team’s strengths to eliminate enemies before they can deal too much damage |
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Floor By Floor Challenges
In the Simulated Battle Trials, you will go through progressively harder floors, each filled with unique challenges and powerful enemies. The higher you go, the more relentless and strategic the battles becomes. As you clear each floor, you unlock rewards, new abilities, and resources, but the difficulty will test your limits.
Defeat Powerful Enemies Each Floor
Every floor presents a new set of formidable set of enemies, each with distinct strengths and battle environment. Some may overwhelm you with brute force, while others could employ devastating buffs or debuffs to break your defenses. Understanding their patterns and weaknesses is crucial. Only by outsmarting and overpowering these enemies can you go to the next level.
Simulated Battle Trial Boss & Phases
Endless Tower Phases
Tap To Jump | ||
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Training | Skirmish | Clash |
War | Carnage | Endless Conflict |
Training Phase
Challenge | Stage Details |
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Floor 1 Level 40 | Metro Goblin & FaunWeakness: Ice, Ether Resistance: None Buffs: Normal enemies obtain Self Destruct Self Destruct: When an enemy is defeated, a powerful explosion will occur after a short delay, dealing DMG to Agents near the explosion site |
Floor 2 Level 43 | Farbauti & HoplitaiWeakness: Ice, Ether Resistance: None Buffs: Normal enemies obtain Self DestructSelf Destruct: When an enemy is defeated, a powerful explosion will occur after a short delay, dealing DMG to Agents near the explosion site |
Floor 3 Level 45 | Arlaune & AlpecaWeakness: Ice, Ether Resistance: None Buffs: Normal enemies obtain Self DestructSelf Destruct: When an enemy is defeated, a powerful explosion will occur after a short delay, dealing DMG to Agents near the explosion site |
Floor 4 Level 48 | Enemy: Tarasque Mixer & Beholder EngineWeakness: Electric, Ether Resistance: None Buffs: Normal enemies obtain Self DestructSelf Destruct: When an enemy is defeated, a powerful explosion will occur after a short delay, dealing DMG to Agents near the explosion site |
Floor 5 Level 50 | Newborn Dead End ButcherWeakness: Electric, Ether Resistance: None Buffs: No Special EffectsNo Special Effects |
Skirmish Phase
Challenge | Stage Details |
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Floor 6 Level 52 | Harrier JaegerWeakness: Electric Resistance: None Buffs: All enemies obtain Demonized and Resilience Boost for 15s after their Stunned state endsDemonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% Resilience Boost: Anti-Interrupt level increases, wears off when Demonized expires |
Floor 7 Level 54 | Assault GunnerWeakness: Electric Resistance: Fire Buffs: All enemies obtain Demonized and Resilience Boost for 15s after their Stunned state endsDemonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% Resilience Boost: Anti-Interrupt level increases, wears off when Demonized expires |
Floor 8 Level 56 | Guardian MK IIIWeakness: Electric Resistance: Fire Buffs: All enemies obtain Demonized and Resilience Boost for 15s after their Stunned state endsDemonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% Resilience Boost: Anti-Interrupt level increases, wears off when Demonized expires |
Floor 9 Level 58 | Shielded Defender OmegaWeakness: Electric Resistance: Fire Buffs: All enemies obtain Demonized and Resilience Boost for 15s after their Stunned state endsDemonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% Resilience Boost: Anti-Interrupt level increases, wears off when Demonized expires |
Floor 10 Level 60 | Typhon SluggerWeakness: Electric Resistance: Fire Buffs: Enemies obtain Demonized when their HP is under 50%Demonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% |
Clash Phase
Challenge | Stage Details |
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Floor 11 Level 62 | Hati - EnergizedWeakness: Fire Resistance: Electric Buffs: When the enemy is defeated, the remaining enemies gain Demonized and Resilience BoostDemonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% Resilience Boost: Anti-Interrupt level increases, wears off when Demonized expires |
Floor 12 Level 64 | Wicked WraithWeakness: Fire Resistance: Electric Buffs: When the enemy is defeated, the remaining enemies gain Demonized and Resilience BoostDemonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% Resilience Boost: Anti-Interrupt level increases, wears off when Demonized expires |
Floor 13 Level 66 | Frenzied Maniac & Ruthless FiendWeakness: Fire Resistance: Electric Buffs: When the enemy is defeated, the remaining enemies gain Demonized and Resilience BoostDemonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% Resilience Boost: Anti-Interrupt level increases, wears off when Demonized expires |
Floor 14 Level 68 | Dulhan - Energized, Thanatos - EnergizedWeakness: Fire Resistance: Electric Buffs: When the enemy is defeated, the remaining enemies gain Demonized and Resilience BoostDemonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% Resilience Boost: Anti-Interrupt level increases, wears off when Demonized expires |
Floor 15 Level 70 | Corrupted Overlord - PompeyWeakness: Fire Resistance: Electric Buffs: Bosses obtain Demonized when entering phase twoDemonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% |
War Phase
Challenge | Stage Details |
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Floor 16 Level 70 | Metro Goblin & FaunWeakness: Fire, Physical Resistance: Ice Buffs: Enemies obtain Stat Enhancement. Normal enemies obtain Self-DestructSelf Destruct: When an enemy is defeated, a powerful explosion will occur after a short delay, dealing DMG to Agents near the explosion site Stat Enhancement: Enemies Max HP, ATK, Max Daze and Max Anomaly Buildup increases |
Floor 17 Level 70 | Doppelganger - Bellum & AmbusherWeakness: Fire, Physical Resistance: Ice Buffs: Enemies obtain Stat Enhancement. Normal enemies obtain Self-DestructSelf Destruct: When an enemy is defeated, a powerful explosion will occur after a short delay, dealing DMG to Agents near the explosion site Stat Enhancement: Enemies Max HP, ATK, Max Daze and Max Anomaly Buildup increases |
Floor 18 Level 70 | Troublemaker - Wanted Enforcer & LooterWeakness: Fire, Physical Resistance: None Buffs: Enemies obtain Stat Enhancement. Normal enemies obtain Self-DestructSelf Destruct: When an enemy is defeated, a powerful explosion will occur after a short delay, dealing DMG to Agents near the explosion site Stat Enhancement: Enemies Max HP, ATK, Max Daze and Max Anomaly Buildup increases |
Floor 19 Level 70 | Rampant Brute & ArsonistWeakness: Fire, Physical Resistance: Ice Buffs: Enemies obtain Stat Enhancement. Normal enemies obtain Self-DestructSelf Destruct: When an enemy is defeated, a powerful explosion will occur after a short delay, dealing DMG to Agents near the explosion site Stat Enhancement: Enemies Max HP, ATK, Max Daze and Max Anomaly Buildup increases |
Floor 20 Level 70 | Doppelganger - JaneWeakness: Physical Resistance: Ice Buffs: Boss obtains Stat Enhancement and DemonizedStat Enhancement: Enemies Max HP, ATK, Max Daze and Max Anomaly Buildup increases Demonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% |
Carnage Phase
Challenge | Stage Details |
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Floor 21 Level 70 | Notorious - Armored Hati & HatiWeakness: Ice, Ether Resistance: None Buffs: All enemies obtain Stat Enhancement. When any elite enemies are alive, bosses obtain Demonized when their HP is below 50% and their HP is below 50% and they are not StunnedStat Enhancement: Enemies Max HP, ATK, Max Daze and Max Anomaly Buildup increases Demonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% |
Floor 22 Level 70 | Notorious - Thanatos & ThanatosWeakness: Ice, Ether Resistance: None Buffs: All enemies obtain Stat Enhancement. When any elite enemies are alive, bosses obtain Demonized when their HP is below 50% and their HP is below 50% and they are not StunnedStat Enhancement: Enemies Max HP, ATK, Max Daze and Max Anomaly Buildup increases Demonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% |
Floor 23 Level 70 | Notorious - Dullahan & GoblinWeakness: Ice, Ether Resistance: None Buffs: All enemies obtain Stat Enhancement. When any elite enemies are alive, bosses obtain Demonized when their HP is below 50% and their HP is below 50% and they are not StunnedStat Enhancement: Enemies Max HP, ATK, Max Daze and Max Anomaly Buildup increases Demonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% |
Floor 24 Level 70 | Thracian & FarbautiWeakness: Electric, Ether Resistance: None Buffs: All enemies obtain Stat Enhancement. When any elite enemies are alive, bosses obtain Demonized when their HP is below 50% and their HP is below 50% and they are not StunnedStat Enhancement: Enemies Max HP, ATK, Max Daze and Max Anomaly Buildup increases Demonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% |
Floor 25 Level 70 | Twin Marionettes Weakness: Electric, Ether Resistance: None Buffs: Bosses obtain Stat Enhancement, Demonized and Instant RevivalStat Enhancement: Enemies Max HP, ATK, Max Daze and Max Anomaly Buildup increases Demonized: Demonized enemies' DMG increases by 50%. DMG received from Agents is reduced by 25% Instant Revival: Bosses revive more quickly |
Endless Conflict
You can still take endless challenges in the Simulated Battle Trial after you have cleared Floor 25. From this point onward, there are no additional phases to clear and no options to recover team's HP. The challenge becomes less about completing individual phases and more about how many floors your team can survive from. The highest floor you manage to reach will displayed.
Simulated Battle Trial Strategy & Tips
- Meet Recommended Character Level Requirements
- Caesar Can Ease Clearing Difficulty
- Use Bangboo with Shield & Recovery Effects
- Prioritize Dodge over Attack
Meet Recommended Character Level Requirements
The Simulated Battle Trial (Endless Tower ) is a highly difficult content that is incomparable to Shiyu Defense and Hollow Zero. Make sure to complete all preparations in advance, such as acquiring strong characters and farming Drive Discs.
Caesar Can Ease Clearing Difficulty
There is a high possibility that you can be defeated in one hit even by normal enemy attacks in the Simulated Battle Trial, so Caesar is extremely important she can can negate damage that exceeds the [Shield] limit.
It’s not impossible to clear without Caesar, but you’ll have to fight without taking any hits, so you’ll need skills like evasion and positioning.
Tips! | All characters with a Shield have high tanking abilities, so if you don’t have Caesar, use a character with a Shield such as Seth or Ben instead |
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Use Bangboo with Shield & Recovery Effects
You will need to battle consecutively in the Simulated Battle Trial with your character’s HP being carried over each stage of the phase, so including a Bangboo that can heal will be useful to your team's survival. However, it would be pointless if you a get one-shot hit, so also use Bangboo with Shield effects to tank the damage and avoid being eliminated in a single hit.
Prioritize Dodge over Attack
Simulated Battle Trial has a time limit of 10 minutes and the number of squad members downed within that time will affect the Challenge Target.
Therefore, your first priority is to keep your squad members alive, and your second priority is to defeat the enemy within the time limit. To avoid getting wiped, prioritize dodging and attack when it's safe.
Additional Tips
You Can Check Enemy Information in Details
If you want to get one step ahead of your enemies, you can check the enemy information provided on each floor. You can learn about the Enemy level, Weaknesses and Resistance to which you can use to plan ahead.
Consider Floor Information When Building your Team
By reviewing the information about the enemies on each floor, you can choose team members whose skills and attributes are best suited for the task at hand. This way you’ll be able to create a well-rounded and adaptable party capable of overcoming the challenges ahead with greater efficiency and higher success rate.
Prepare for Extended Battles
With each floor, as you take damage, your ability to handle enemies becomes compromised. The longer you go without healing, the more difficult it becomes to survive. If you mismanage your HP or fail to plan for the most difficult encounters ahead, you could find yourself underpowered. Be sure to plan carefully to avoid this.
Simulated Battle Best Team Comps & Bangboo
Recommended Team Party Per Floor Level
Stage Level | or | ||
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1~5 Floor | Zhu Yuan | Qingyi | Nicole |
6~10 Floor | Yanagi | Qingyi | Seth |
11~15 Floor | Soldier 11 | Burnice | Caesar |
16~20 Floor | Jane | Burnice | Caesar |
21~25 Floor | Zhu Yuan | Qingyi | Caesar |
▼Team for Ice Attribute Challenges
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Ellen | Von Lycaon | Caesar |
From Floor 1 to 25, you can strategically exploit the weaknesses of all enemies using a single attribute team for every 5 floors on each phase.
One thing to keep in mind when forming a team is that the enemy's attacks are very powerful from around the 15th floor, so it is recommended to add supporting character with Shield, even if the DPS drops a little.
You'll Want Both an Ether and Fire Specialty Team for Floors 26 to 30
From the 26th floor, most of the Weaknesses are Ether Attribute + Ice Attribute, but only the 27th Floor has Fire Attribute as Weaknesses. If you are aiming for the 30th floor, it is ideal to have two types of formations: Ether Attribute formation, Ice Attribute formation, and Fire Attribute formation.
Tips! | You will start by clearing floors with a single attribute team of 3 characters. When you hit a floor with different elemental weaknesses, it’s a good idea to swap in additional characters as substitutes to cover those weaknesses |
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Recommended Bangboo
Exploreboo | - Easy to obtain A-Rank Bangboo - It has useful random effects, but can handle both shields and HP recovery |
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Paperboo | - Easy to obtain A-Rank Bangboo - Shield can be given - Can be used as a bait, boosting overall survivability |
Avocaboo | - Easy to obtain A-Rank Bangboo - Good for recovering HP - Shoots juice bullets that enable characters to recover HP upon contact. |
Basically, any Bangboo that triggers additional effects with the party you assemble should be fine. Nevertheless, the above Bangboo is recommended if you don't have Caesar or if you have a character with low HP stats.
Best Bangboo Tier List
Simulated Battle Trial Rewards
Total Number of All Rewards
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Simulated Battle Trial Commemorative Avatar Valuable item: Missing Developer's Secret Letter |
*Denny is excluded because it is included in the clear reward for all floors
Clear Rewards by Level
Level | Rewards |
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1st floor - 10th floor | Polychromes×30 Noise Reduction Master Copy ×5 Denny×20,000 |
11th to 15th floors | Polychromes×30 Hi-Fi Master Copy ×3 Denny×20,000 |
16th floor - 25th floor | Hi-Fi Master Copy ×3 Denny×15,000 |
26th floor ~ | Denny×10,000 |
Contribution Rewards
Achievement | Rewards |
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Complete Simulated Battle Trial Floor 5 | Polychromes x50 Noise Reduction Master Copy x10 Denny x250,000 |
Complete Simulated Battle Trial Floor 10 | Polychromes x50 Hamster Cage Pass x1 Denny x250,000 |
Complete Simulated Battle Trial Floor 15 | Polychromes x50 Tuning Calibrator x1 Denny x250,000 |
Complete Simulated Battle Trial Floor 20 | Hi-Fi Master Copy x6 Senior Investigator Log x1 Denny x250,000 |
Complete Simulated Battle Trial Floor 25 | Hi-Fi Master Copy x6 Senior Investigator Log x1 Denny x250,000 |
Complete Simulated Battle Trial Floor 30 | Endless Ascension: Smooth Path x1 |
Commissions Rewards
Valuable Item: Missing Developer's Secret Letter
Badge of Honor Also Increases Base on Your Achievement
Condition | Badge |
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Complete 1st Floor | Initial Bronze Badge |
Complete 5th Floor | Entrapment Silver Badge |
Complete 10th Floor | Onslaught Gold Badge |
Complete 15th Floor | Dominance Diamond Badge |
Complete 20th Floor | Battle Master Badge |
Complete 20th Floor | Undefeated Legend Badge |
Zenless Zone Zero Related Guides
Back to Home
Recommended Guides
Recommended Guides | |||
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Reroll Tier List | Early Game Guide | Wise/Belle Difference | Redeem Codes |
Best Characters | Best Team Comps | Best W-Engines | Best Bangboos |
Story Commission | Side Commission | Gacha List | Event List |
Combat System | Enhancing Agents | Best Settings | What to Do Daily |
Databases | |||
Character List | W-Engine List | Bangboo List | Voice Actor List |
Collectibles | |||
Disc Farming | Mewmew | HIA Coins | Cargo Trucks |
Other Recommended Guides
Other Recommended Guides | ||
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Free 100 Gacha Pulls | How to Reroll | Best A-Rank Agent |
Pre-Registration Event | System Requirements |
Shops and Features
Shops and Features | ||
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Mewmew | Coffee Shop | Noodle Shop |
Newsstand | Remodeling Shop | Music Store |
Arcade | Gadget Store | Convenience Store |
Sage in a Barrel |
Characters (Agents)
S Rank Characters
- Nekomata
- Koleda
- Grace
- Soldier 11
- Lycaon
- Rina
- Ellen
- Zhu Yuan
- Qingyi
- Jane
- Caesar
- Burnice
- Yanagi
A Rank Characters
- Nicole
- Anby
- Billy
- Anton
- Ben
- Soukaku
- Corin
- Lucy
- Piper
- Seth
List of All Characters